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I've been doing a game jam with Spartasoft this weekend. Spartasoft, MSU's video game development club, holds game jams on a regular basis where the club splits into teams to make games in a 48-hour time period (or at least its usually 48 hours). Currently I'm on a team with two Media Arts & Technology majors, which I'm working on picking up as a second degree. I'm a Computer Science major, so naturally I've made a lot of the art assets. I decided to post some of the stuff I made, being as it is currently 3:27 in the morning and I'm working on the homework displaced by the game jam.
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The theme for the game jam was simply the word "save." Our game is based around self preservation where the player is a sphere whose life meter is steadily draining. The game is multiplayer split screen and the players control their spheres with XBox 360 controls. Players survive by collecting health pick-ups and give themselves an edge by getting a variety of power-ups. Our game is made with Unity3d and the art assets are made with Autodesk Maya. The snail shown above is a negative pick-up that temporarily makes the player slower.
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