After my last post, I was like hey, it's winter break - why don't I do skin rendering now.  I've decided to post my current progress.  Still needs a lot of work, but it isn't too terrible:

Unity's giving me a lot of grief with texture-space diffusion and linear space lighting calculations.  But hopefully things will only improve from here!  I have a feeling this might become one of my longterm goof around projects like Bioshock Pinball was.
 
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