Before the end of the semester, I have to complete a final project for my Advanced Graphics class, and I picked the topic earlier this week. I'm going to be focusing on doing implementations of Motion Blur and Depth of Field. The plan is to do at least two different implementations of Motion Blur, one focused on the version in GPU Gems 3 and the other implementing the accumulation buffer method, where previous frames are averaged together.
I haven't entirely decided how I'm going to implement Depth of Field. There's one good article also residing in my ever mentioned GPU Gems 3, but I haven't looked at too many other methods yet. More on that later :)